- #BALDURS GATE 3 PATCH UPDATE#
- #BALDURS GATE 3 PATCH PATCH#
- #BALDURS GATE 3 PATCH FULL#
Users playing BG3 on an M1 machine now have the option to run the game at a higher performance via ARM64. You can now lock your inventory in a multiplayer game. Added additional feedback when connecting to a lobby. A warning is now shown when trying to talk to another player's followers. Added multiplayer support for local ready checks if other party members are not nearby. Midnight Mode - A dedicated mix to avoid disturbing people around you. Multi Output - You can now choose your audio device to tailor a better audio experience. Added sound feedback when Moon Puzzle is solved. Item Destruction - all new debris system to increase realism. Impacts and gore - combat actions are more nuanced and represented much more 'close-up'. Explosions - bigger booms, louder braaams. Added new ambient sounds and music to camps. Creatures now have jumping vocalisations. Characters now have semi-procedural armour sounds during cinematics that follow their movements. Improved Human running and idle animations. Added Crab and Spider climbing animations.Updated Worg model and its climbing animations.Introduced a cinematic visual for 'The Mark of the Absolute'.Improved cinematic behaviour involving objects.Improved cinematic motion when characters look around.Updated assorted spell, item, status, and book descriptions.NPCs have new reactions when they're unable to talk to you.Added feedback to clarify why casting a spell at a target is impossible.Added better feedback on saving throws.Added a tooltip for surfaces in combat log entries.
#BALDURS GATE 3 PATCH FULL#
Properly indicate when an action is fully free (does not count as a full or bonus action in combat).Revamped visuals for spells used by multiple classes to create more cohesion with Class-specific spells.Added dozens of new interactable items, expanding on the lore and background of the world.Added new icons for spells, statuses and items.Added unique visual effects for class-specific spells.Increased the line limit in the dialogue history window.
You can now pin most tooltips to hover over additional terms. Added a way to cancel concentration from the concentration indicator. Adding an item during Bartering will automatically equalise the gold on both sides. Added a new Disengage action that allows you to avoid provoking Attacks of Opportunity. Picking locks and disarming traps are now active rolls. You can now use spells and items to increase chances when rolling during dialogue (including your companions' spells and items). This includes improved displaying of bonuses and double dice for rolling with Advantage or Disadvantage. Revised active roll UI during dialogue. Added 12 new magic items in loot and quest rewards. Added Point and Click character responses. Added new camp scene with Scratch and the owlbear cub. Additional reactivity from Shadowheart when she approves of you. Added new recruitment scenes with Shadowheart. Added new scenes expanding on Shadowheart's mysterious artefact. #BALDURS GATE 3 PATCH PATCH#
Onward, for a read of our patch notes in full. Today you get to try it out for yourself. Is the sausage mightier than the sword? Depending on the meat content, yes. During Thursday’s Panel From Hell 3 we recreated some of these updates during our first ever #LarPG (in addition to giving open-mouth kisses to human skulls and wielding sausages at dubious suits of armour).
#BALDURS GATE 3 PATCH UPDATE#
In last week’s Community Update we introduced some of the major new features and improvements coming to Baldur’s Gate 3 in Patch 5.